Monday 20 February 2012

Using light

This tutorial taught me how to use the basic lighting effects in 3ds max.

By selecting the create > lighting > Photometric lights I could create either a spotlight which could highlight a certain aspect of the model or a free light which could act as sunlight.

By ticking the shadows box I could change the density and other characteristics of the shadows creted by the light source. This example shows a free light on a range of primitives.

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